GameCubeController
- class wpilib.GameCubeController(*args, **kwargs)
-
Handle input from GameCube controllers connected to the Driver Station.
This class handles GameCube input that comes from the Driver Station. Each time a value is requested the most recent value is returned.
Overloaded function.
__init__(self: wpilib._wpilib.GameCubeController, port: typing.SupportsInt | typing.SupportsIndex) -> None
Construct an instance of a controller.
The controller index is the USB port on the Driver Station.
- Parameters:
port – The port on the Driver Station that the controller is plugged into.
__init__(self: wpilib._wpilib.GameCubeController, hid: wpilib._wpilib.GenericHID) -> None
Construct an instance of a controller with a GenericHID object.
- Parameters:
hid – The GenericHID object to use for this controller.
- class Axis(value: SupportsInt | SupportsIndex)
Bases:
pybind11_objectRepresents an axis on a GameCubeController.
Members:
LEFT_X : Left X.
LEFT_Y : Left Y.
C_STICK_X : C Stick X.
C_STICK_Y : C Stick Y.
L_TRIGGER : L Trigger.
R_TRIGGER : R Trigger.
- C_STICK_X = <Axis.C_STICK_X: 2>
- C_STICK_Y = <Axis.C_STICK_Y: 3>
- LEFT_X = <Axis.LEFT_X: 0>
- LEFT_Y = <Axis.LEFT_Y: 1>
- L_TRIGGER = <Axis.L_TRIGGER: 4>
- R_TRIGGER = <Axis.R_TRIGGER: 5>
- GameCubeController.Axis.name -> str
- property value
- class Button(value: SupportsInt | SupportsIndex)
Bases:
pybind11_objectRepresents a digital button on a GameCubeController.
Members:
A : A button.
X : X button.
B : B button.
Y : Y button.
START : Start button.
Z : Z button.
DPAD_UP : Dpad Up button.
DPAD_DOWN : Dpad Down button.
DPAD_LEFT : Dpad Left button.
DPAD_RIGHT : Dpad Right button.
L : L button.
R : R button.
- A = <Button.A: 0>
- B = <Button.B: 2>
- DPAD_DOWN = <Button.DPAD_DOWN: 12>
- DPAD_LEFT = <Button.DPAD_LEFT: 13>
- DPAD_RIGHT = <Button.DPAD_RIGHT: 14>
- DPAD_UP = <Button.DPAD_UP: 11>
- L = <Button.L: 22>
- R = <Button.R: 23>
- START = <Button.START: 6>
- X = <Button.X: 1>
- Y = <Button.Y: 3>
- Z = <Button.Z: 10>
- GameCubeController.Button.name -> str
- property value
- SUPPORTED_OUTPUTS = <SupportedOutputs.NONE: 0>
- SUPPORTS_MONO_LED = False
- SUPPORTS_RGB_LED = False
- SUPPORTS_RUMBLE = False
- SUPPORTS_TRIGGER_RUMBLE = False
- TOUCHPAD_COUNT = 0
- a(loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance around the A button’s digital signal.
- Parameters:
loop – the event loop instance to attach the event to.
- Returns:
an event instance representing the A button’s digital signal attached to the given loop.
- axis_greater_than(axis: wpilib._wpilib.GameCubeController.Axis, threshold: SupportsFloat | SupportsIndex, loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance that is true when the axis value is greater than threshold.
- Parameters:
axis – The axis to read.
threshold – The value above which this event should return true.
loop – the event loop instance to attach the event to.
- Returns:
an event instance that is true when the axis value is greater than the provided threshold.
- axis_less_than(axis: wpilib._wpilib.GameCubeController.Axis, threshold: SupportsFloat | SupportsIndex, loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance that is true when the axis value is less than threshold.
- Parameters:
axis – The axis to read.
threshold – The value below which this event should return true.
loop – the event loop instance to attach the event to.
- Returns:
an event instance that is true when the axis value is less than the provided threshold.
- b(loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance around the B button’s digital signal.
- Parameters:
loop – the event loop instance to attach the event to.
- Returns:
an event instance representing the B button’s digital signal attached to the given loop.
- button(button: wpilib._wpilib.GameCubeController.Button, loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance around this button’s digital signal.
- Parameters:
button – the button
loop – the event loop instance to attach the event to.
- Returns:
an event instance representing the button’s digital signal attached to the given loop.
- dpad_down(loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance around the Dpad Down button’s digital signal.
- Parameters:
loop – the event loop instance to attach the event to.
- Returns:
an event instance representing the Dpad Down button’s digital signal attached to the given loop.
- dpad_left(loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance around the Dpad Left button’s digital signal.
- Parameters:
loop – the event loop instance to attach the event to.
- Returns:
an event instance representing the Dpad Left button’s digital signal attached to the given loop.
- dpad_right(loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance around the Dpad Right button’s digital signal.
- Parameters:
loop – the event loop instance to attach the event to.
- Returns:
an event instance representing the Dpad Right button’s digital signal attached to the given loop.
- dpad_up(loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance around the Dpad Up button’s digital signal.
- Parameters:
loop – the event loop instance to attach the event to.
- Returns:
an event instance representing the Dpad Up button’s digital signal attached to the given loop.
- get_a_button() bool
Read the value of the A button on the controller.
- Returns:
The state of the button.
- get_a_button_pressed() bool
Whether the A button was pressed since the last check.
- Returns:
Whether the button was pressed since the last check.
- get_a_button_released() bool
Whether the A button was released since the last check.
- Returns:
Whether the button was released since the last check.
- get_axis(axis: wpilib._wpilib.GameCubeController.Axis) float
Get the value of the axis.
- Parameters:
axis – The axis to read
- Returns:
the axis value.
- get_b_button() bool
Read the value of the B button on the controller.
- Returns:
The state of the button.
- get_b_button_pressed() bool
Whether the B button was pressed since the last check.
- Returns:
Whether the button was pressed since the last check.
- get_b_button_released() bool
Whether the B button was released since the last check.
- Returns:
Whether the button was released since the last check.
- get_button(button: wpilib._wpilib.GameCubeController.Button) bool
Get the button value.
- Parameters:
button – The button to read
- Returns:
The state of the button.
- get_button_pressed(button: wpilib._wpilib.GameCubeController.Button) bool
Whether the button was pressed since the last check.
- Parameters:
button – The button to read
- Returns:
Whether the button was pressed since the last check.
- get_button_released(button: wpilib._wpilib.GameCubeController.Button) bool
Whether the button was released since the last check.
- Parameters:
button – The button to read
- Returns:
Whether the button was released since the last check.
- get_c_stick_x() float
Get the C Stick X value of the controller.
- Returns:
the axis value.
- get_c_stick_y() float
Get the C Stick Y value of the controller.
- Returns:
the axis value.
- get_dpad_down_button() bool
Read the value of the Dpad Down button on the controller.
- Returns:
The state of the button.
- get_dpad_down_button_pressed() bool
Whether the Dpad Down button was pressed since the last check.
- Returns:
Whether the button was pressed since the last check.
- get_dpad_down_button_released() bool
Whether the Dpad Down button was released since the last check.
- Returns:
Whether the button was released since the last check.
- get_dpad_left_button() bool
Read the value of the Dpad Left button on the controller.
- Returns:
The state of the button.
- get_dpad_left_button_pressed() bool
Whether the Dpad Left button was pressed since the last check.
- Returns:
Whether the button was pressed since the last check.
- get_dpad_left_button_released() bool
Whether the Dpad Left button was released since the last check.
- Returns:
Whether the button was released since the last check.
- get_dpad_right_button() bool
Read the value of the Dpad Right button on the controller.
- Returns:
The state of the button.
- get_dpad_right_button_pressed() bool
Whether the Dpad Right button was pressed since the last check.
- Returns:
Whether the button was pressed since the last check.
- get_dpad_right_button_released() bool
Whether the Dpad Right button was released since the last check.
- Returns:
Whether the button was released since the last check.
- get_dpad_up_button() bool
Read the value of the Dpad Up button on the controller.
- Returns:
The state of the button.
- get_dpad_up_button_pressed() bool
Whether the Dpad Up button was pressed since the last check.
- Returns:
Whether the button was pressed since the last check.
- get_dpad_up_button_released() bool
Whether the Dpad Up button was released since the last check.
- Returns:
Whether the button was released since the last check.
- get_hid() wpilib._wpilib.GenericHID
Get the underlying GenericHID object.
- Returns:
the wrapped GenericHID object
- get_l_button() bool
Read the value of the L button on the controller.
- Returns:
The state of the button.
- get_l_button_pressed() bool
Whether the L button was pressed since the last check.
- Returns:
Whether the button was pressed since the last check.
- get_l_button_released() bool
Whether the L button was released since the last check.
- Returns:
Whether the button was released since the last check.
- get_l_trigger() float
Get the L Trigger value of the controller.
- Returns:
the axis value.
- get_left_x() float
Get the Left X value of the controller.
- Returns:
the axis value.
- get_left_y() float
Get the Left Y value of the controller.
- Returns:
the axis value.
- get_port() int
Get the port number of the HID.
- Returns:
The port number of the HID.
- get_r_button() bool
Read the value of the R button on the controller.
- Returns:
The state of the button.
- get_r_button_pressed() bool
Whether the R button was pressed since the last check.
- Returns:
Whether the button was pressed since the last check.
- get_r_button_released() bool
Whether the R button was released since the last check.
- Returns:
Whether the button was released since the last check.
- get_r_trigger() float
Get the R Trigger value of the controller.
- Returns:
the axis value.
- get_start_button() bool
Read the value of the Start button on the controller.
- Returns:
The state of the button.
- get_start_button_pressed() bool
Whether the Start button was pressed since the last check.
- Returns:
Whether the button was pressed since the last check.
- get_start_button_released() bool
Whether the Start button was released since the last check.
- Returns:
Whether the button was released since the last check.
- get_x_button() bool
Read the value of the X button on the controller.
- Returns:
The state of the button.
- get_x_button_pressed() bool
Whether the X button was pressed since the last check.
- Returns:
Whether the button was pressed since the last check.
- get_x_button_released() bool
Whether the X button was released since the last check.
- Returns:
Whether the button was released since the last check.
- get_y_button() bool
Read the value of the Y button on the controller.
- Returns:
The state of the button.
- get_y_button_pressed() bool
Whether the Y button was pressed since the last check.
- Returns:
Whether the button was pressed since the last check.
- get_y_button_released() bool
Whether the Y button was released since the last check.
- Returns:
Whether the button was released since the last check.
- get_z_button() bool
Read the value of the Z button on the controller.
- Returns:
The state of the button.
- get_z_button_pressed() bool
Whether the Z button was pressed since the last check.
- Returns:
Whether the button was pressed since the last check.
- get_z_button_released() bool
Whether the Z button was released since the last check.
- Returns:
Whether the button was released since the last check.
- init_sendable(builder: wpiutil._wpiutil.SendableBuilder) None
- is_connected() bool
Get if the HID is connected.
- Returns:
true if the HID is connected
- l(loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance around the L button’s digital signal.
- Parameters:
loop – the event loop instance to attach the event to.
- Returns:
an event instance representing the L button’s digital signal attached to the given loop.
- r(loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance around the R button’s digital signal.
- Parameters:
loop – the event loop instance to attach the event to.
- Returns:
an event instance representing the R button’s digital signal attached to the given loop.
- set_leds(r: SupportsInt | SupportsIndex, g: SupportsInt | SupportsIndex, b: SupportsInt | SupportsIndex) None
Set leds on the controller.
- Parameters:
r – Red value from 0-255
g – Green value from 0-255
b – Blue value from 0-255
- set_rumble(type: wpilib._wpilib.GenericHID.RumbleType, value: SupportsFloat | SupportsIndex) None
Set the rumble output for the HID.
- Parameters:
type – Which rumble value to set
value – The normalized value (0 to 1) to set the rumble to
- start(loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance around the Start button’s digital signal.
- Parameters:
loop – the event loop instance to attach the event to.
- Returns:
an event instance representing the Start button’s digital signal attached to the given loop.
- x(loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance around the X button’s digital signal.
- Parameters:
loop – the event loop instance to attach the event to.
- Returns:
an event instance representing the X button’s digital signal attached to the given loop.
- y(loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance around the Y button’s digital signal.
- Parameters:
loop – the event loop instance to attach the event to.
- Returns:
an event instance representing the Y button’s digital signal attached to the given loop.
- z(loop: wpilib._wpilib.EventLoop) wpilib._wpilib.BooleanEvent
Constructs an event instance around the Z button’s digital signal.
- Parameters:
loop – the event loop instance to attach the event to.
- Returns:
an event instance representing the Z button’s digital signal attached to the given loop.