Source code for commands2.button.commandnidsxboxcontroller

# validated: 2024-01-20 DS 3ba501f9478a button/CommandXboxController.java
from typing import Optional

from wpilib import EventLoop, NiDsXboxController

from ..commandscheduler import CommandScheduler
from .commandgenerichid import CommandGenericHID
from .trigger import Trigger


[docs] class CommandNiDsXboxController: """ A version of NI DS XboxController with Trigger factories for command-based. """ _command_hid: CommandGenericHID _hid: NiDsXboxController def __init__(self, port: int): """ Construct an instance of a controller. :param port: The port index on the Driver Station that the controller is plugged into. """ self._command_hid = CommandGenericHID.get_command_generic_hid(port) self._hid = NiDsXboxController(self._command_hid.get_hid()) def __getattr__(self, name: str): return getattr(self._command_hid, name)
[docs] def get_hid(self) -> CommandGenericHID: """ Get the underlying CommandGenericHID object. :returns: the wrapped CommandGenericHID object """ return self._command_hid
[docs] def get_ni_ds_xbox_controller(self) -> NiDsXboxController: """ Get the underlying NiDsXboxController object. :returns: the wrapped NiDsXboxController object """ return self._hid
[docs] def left_bumper(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs an event instance around the left bumper's digital signal. :param loop: the event loop instance to attach the event to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: an event instance representing the right bumper's digital signal attached to the given loop. """ if loop is None: loop = CommandScheduler.get_instance().get_default_button_loop() return Trigger(loop, lambda: self._hid.get_left_bumper_button())
[docs] def right_bumper(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs an event instance around the right bumper's digital signal. :param loop: the event loop instance to attach the event to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: an event instance representing the left bumper's digital signal attached to the given loop. """ if loop is None: loop = CommandScheduler.get_instance().get_default_button_loop() return Trigger(loop, lambda: self._hid.get_right_bumper_button())
[docs] def left_stick(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs an event instance around the left stick button's digital signal. :param loop: the event loop instance to attach the event to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: an event instance representing the left stick button's digital signal attached to the given loop. """ if loop is None: loop = CommandScheduler.get_instance().get_default_button_loop() return Trigger(loop, lambda: self._hid.get_left_stick_button())
[docs] def right_stick(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs an event instance around the right stick button's digital signal. :param loop: the event loop instance to attach the event to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: an event instance representing the right stick button's digital signal attached to the given loop. """ if loop is None: loop = CommandScheduler.get_instance().get_default_button_loop() return Trigger(loop, lambda: self._hid.get_right_stick_button())
[docs] def a(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs an event instance around the A button's digital signal. :param loop: the event loop instance to attach the event to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: an event instance representing the A button's digital signal attached to the given loop. """ if loop is None: loop = CommandScheduler.get_instance().get_default_button_loop() return Trigger(loop, lambda: self._hid.get_a_button())
[docs] def b(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs an event instance around the B button's digital signal. :param loop: the event loop instance to attach the event to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: an event instance representing the B button's digital signal attached to the given loop. """ if loop is None: loop = CommandScheduler.get_instance().get_default_button_loop() return Trigger(loop, lambda: self._hid.get_b_button())
[docs] def x(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs an event instance around the X button's digital signal. :param loop: the event loop instance to attach the event to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: an event instance representing the X button's digital signal attached to the given loop. """ if loop is None: loop = CommandScheduler.get_instance().get_default_button_loop() return Trigger(loop, lambda: self._hid.get_x_button())
[docs] def y(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs an event instance around the Y button's digital signal. :param loop: the event loop instance to attach the event to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: an event instance representing the Y button's digital signal attached to the given loop. """ if loop is None: loop = CommandScheduler.get_instance().get_default_button_loop() return Trigger(loop, lambda: self._hid.get_y_button())
[docs] def start(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs an event instance around the start button's digital signal. :param loop: the event loop instance to attach the event to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: an event instance representing the start button's digital signal attached to the given loop. """ if loop is None: loop = CommandScheduler.get_instance().get_default_button_loop() return Trigger(loop, lambda: self._hid.get_start_button())
[docs] def back(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs an event instance around the back button's digital signal. :param loop: the event loop instance to attach the event to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: an event instance representing the back button's digital signal attached to the given loop. """ if loop is None: loop = CommandScheduler.get_instance().get_default_button_loop() return Trigger(loop, lambda: self._hid.get_back_button())
[docs] def left_trigger( self, threshold: float = 0.5, loop: Optional[EventLoop] = None ) -> Trigger: """ Constructs a Trigger instance around the axis value of the left trigger. The returned trigger will be true when the axis value is greater than {@code threshold}. :param threshold: the minimum axis value for the returned Trigger to be true. This value should be in the range [0, 1] where 0 is the unpressed state of the axis. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance that is true when the left trigger's axis exceeds the provided threshold, attached to the given event loop """ if loop is None: loop = CommandScheduler.get_instance().get_default_button_loop() return Trigger(loop, lambda: self._hid.get_left_trigger_axis() > threshold)
[docs] def right_trigger( self, threshold: float = 0.5, loop: Optional[EventLoop] = None ) -> Trigger: """ Constructs a Trigger instance around the axis value of the right trigger. The returned trigger will be true when the axis value is greater than {@code threshold}. :param threshold: the minimum axis value for the returned Trigger to be true. This value should be in the range [0, 1] where 0 is the unpressed state of the axis. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance that is true when the right trigger's axis exceeds the provided threshold, attached to the given event loop """ if loop is None: loop = CommandScheduler.get_instance().get_default_button_loop() return Trigger(loop, lambda: self._hid.get_right_trigger_axis() > threshold)
[docs] def get_left_x(self) -> float: """ Get the X axis value of left side of the controller. Right is positive. :returns: The axis value. """ return self._hid.get_left_x()
[docs] def get_right_x(self) -> float: """ Get the X axis value of right side of the controller. Right is positive. :returns: The axis value. """ return self._hid.get_right_x()
[docs] def get_left_y(self) -> float: """ Get the Y axis value of left side of the controller. Back is positive. :returns: The axis value. """ return self._hid.get_left_y()
[docs] def get_right_y(self) -> float: """ Get the Y axis value of right side of the controller. Back is positive. :returns: The axis value. """ return self._hid.get_right_y()
[docs] def get_left_trigger_axis(self) -> float: """ Get the left trigger (LT) axis value of the controller. Note that this axis is bound to the range of [0, 1] as opposed to the usual [-1, 1]. :returns: The axis value. """ return self._hid.get_left_trigger_axis()
[docs] def get_right_trigger_axis(self) -> float: """ Get the right trigger (RT) axis value of the controller. Note that this axis is bound to the range of [0, 1] as opposed to the usual [-1, 1]. :returns: The axis value. """ return self._hid.get_right_trigger_axis()