Source code for commands2.button.commanddualshock4controller

# THIS FILE WAS AUTO-GENERATED BY ./commandsv2/generate_hids.py. DO NOT MODIFY

from typing import Optional, Union

from wpilib import EventLoop, DualShock4Controller

from .commandgenerichid import CommandGenericHID
from .trigger import Trigger


[docs] class CommandDualShock4Controller: """ A version of :class:`wpilib.DualShock4Controller` with :class:`.Trigger` factories for command-based. """ _hid: CommandGenericHID _controller: DualShock4Controller def __init__(self, hid: Union[int, DualShock4Controller]): """ Construct an instance of a controller. :param hid: The port index on the Driver Station that the controller is plugged into, or the DualShock4Controller object to use for this controller. """ if isinstance(hid, int): self._hid = CommandGenericHID.get_command_generic_hid(hid) self._controller = DualShock4Controller(self._hid.get_hid()) else: self._hid = CommandGenericHID(hid.get_hid()) self._controller = hid
[docs] def get_hid(self) -> CommandGenericHID: """ Get the underlying CommandGenericHID object. :returns: the wrapped CommandGenericHID object """ return self._hid
[docs] def get_controller(self) -> DualShock4Controller: """ Get the wrapped controller object. :returns: the wrapped controller object """ return self._controller
[docs] def button( self, button: DualShock4Controller.Button, loop: Optional[EventLoop] = None, ) -> Trigger: """ Constructs an event instance around this button's digital signal. :param button: the :class:`wpilib.DualShock4Controller.Button` to read :param loop: the event loop instance to attach the event to """ return self._hid.button(button.value, loop)
[docs] def cross(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the Cross button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the Cross button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.CROSS, loop)
[docs] def circle(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the Circle button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the Circle button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.CIRCLE, loop)
[docs] def square(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the Square button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the Square button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.SQUARE, loop)
[docs] def triangle(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the Triangle button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the Triangle button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.TRIANGLE, loop)
[docs] def share(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the Share button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the Share button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.SHARE, loop)
[docs] def ps(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the PS button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the PS button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.PS, loop)
[docs] def options(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the Options button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the Options button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.OPTIONS, loop)
[docs] def l3(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the L3 button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the L3 button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.L3, loop)
[docs] def r3(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the R3 button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the R3 button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.R3, loop)
[docs] def l1(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the L1 button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the L1 button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.L1, loop)
[docs] def r1(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the R1 button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the R1 button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.R1, loop)
[docs] def dpad_up(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the Dpad Up button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the Dpad Up button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.DPAD_UP, loop)
[docs] def dpad_down(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the Dpad Down button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the Dpad Down button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.DPAD_DOWN, loop)
[docs] def dpad_left(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the Dpad Left button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the Dpad Left button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.DPAD_LEFT, loop)
[docs] def dpad_right(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the Dpad Right button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the Dpad Right button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.DPAD_RIGHT, loop)
[docs] def touchpad(self, loop: Optional[EventLoop] = None) -> Trigger: """ Constructs a Trigger instance around the Touchpad button's digital signal. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance representing the Touchpad button's digital signal attached to the given loop. """ return self.button(DualShock4Controller.Button.TOUCHPAD, loop)
[docs] def l2( self, threshold: float = 0.5, loop: Optional[EventLoop] = None, ) -> Trigger: """ Constructs a Trigger instance around the L2 axis value. The returned Trigger will be true when the axis value is greater than ``threshold``. :param threshold: the minimum axis value for the returned Trigger to be true. This value should be in the range [0, 1] where 0 is the unpressed state of the axis. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance that is true when the L2 axis exceeds the provided threshold, attached to the given event loop. """ return self.axis_greater_than( DualShock4Controller.Axis.L2, threshold, loop, )
[docs] def r2( self, threshold: float = 0.5, loop: Optional[EventLoop] = None, ) -> Trigger: """ Constructs a Trigger instance around the R2 axis value. The returned Trigger will be true when the axis value is greater than ``threshold``. :param threshold: the minimum axis value for the returned Trigger to be true. This value should be in the range [0, 1] where 0 is the unpressed state of the axis. :param loop: the event loop instance to attach the Trigger to, defaults to :func:`commands2.CommandScheduler.get_default_button_loop` :returns: a Trigger instance that is true when the R2 axis exceeds the provided threshold, attached to the given event loop. """ return self.axis_greater_than( DualShock4Controller.Axis.R2, threshold, loop, )
[docs] def axis_less_than( self, axis: DualShock4Controller.Axis, threshold: float, loop: Optional[EventLoop] = None, ) -> Trigger: """ Constructs a Trigger instance that is true when the axis value is less than ``threshold``, attached to the given loop. :param axis: the :class:`wpilib.DualShock4Controller.Axis` to read :param threshold: the value below which this Trigger should return true. :param loop: the event loop instance to attach the Trigger to :returns: a Trigger instance that is true when the axis value is less than the provided threshold. """ return self._hid.axis_less_than(axis.value, threshold, loop)
[docs] def axis_greater_than( self, axis: DualShock4Controller.Axis, threshold: float, loop: Optional[EventLoop] = None, ) -> Trigger: """ Constructs a Trigger instance that is true when the axis value is greater than ``threshold``, attached to the given loop. :param axis: the :class:`wpilib.DualShock4Controller.Axis` to read :param threshold: the value above which this Trigger should return true. :param loop: the event loop instance to attach the Trigger to. :returns: a Trigger instance that is true when the axis value is greater than the provided threshold. """ return self._hid.axis_greater_than(axis.value, threshold, loop)
[docs] def axis_magnitude_greater_than( self, axis: DualShock4Controller.Axis, threshold: float, loop: Optional[EventLoop] = None, ) -> Trigger: """ Constructs a Trigger instance that is true when the axis magnitude is greater than ``threshold``, attached to the given loop. :param axis: the :class:`wpilib.DualShock4Controller.Axis` to read :param threshold: the value above which this Trigger should return true. :param loop: the event loop instance to attach the Trigger to. :returns: a Trigger instance that is true when the axis magnitude is greater than the provided threshold. """ return self._hid.axis_magnitude_greater_than(axis.value, threshold, loop)
[docs] def get_axis(self, axis: DualShock4Controller.Axis) -> float: """ Get the value of the axis. :param axis: the :class:`wpilib.DualShock4Controller.Axis` to read """ return self._hid.get_raw_axis(axis.value)
[docs] def get_left_x(self) -> float: """ Get the Left X value of the controller. :returns: the axis value. """ return self._controller.get_left_x()
[docs] def get_left_y(self) -> float: """ Get the Left Y value of the controller. :returns: the axis value. """ return self._controller.get_left_y()
[docs] def get_right_x(self) -> float: """ Get the Right X value of the controller. :returns: the axis value. """ return self._controller.get_right_x()
[docs] def get_right_y(self) -> float: """ Get the Right Y value of the controller. :returns: the axis value. """ return self._controller.get_right_y()
[docs] def get_l2(self) -> float: """ Get the L2 value of the controller. :returns: the axis value. """ return self._controller.get_l2()
[docs] def get_r2(self) -> float: """ Get the R2 value of the controller. :returns: the axis value. """ return self._controller.get_r2()